Glossary
Definitions and formulas used throughout NetStats.
Player Metrics
Unified Archetype
Definition: A single label summarizing a player's role across scoring zone, ball-handling responsibility, and playmaking. Derived deterministically from three pre-computed cluster types: usage tier (how ball-dominant the player is), scoring zone (rim, perimeter, or mixed), and a playmaker overlay applied to the highest-distributing passing cluster. The result is one of 11 archetypes arranged in a 3×3 grid (role tier × scoring zone), with two Playmaker variants: Primary Creator and Secondary Creator.
Archetype Synergy
Definition: Composite score measuring how well two archetypes complement each other on the floor. Blends geometric coverage in 6-dimensional skill space (Ball Handling, Rim Finishing, Perimeter Shooting, Playmaking, Off-Ball Movement, Court Centrality) with an empirical lineup net-rating residual. Formula: Composite = 0.45 × coverage + 0.55 × empirical residual (pairs with < 100 shared minutes use coverage only).
Pass Out Degree
Definition: Number of unique teammates a player passes to (with at least 6 passes).
Pass In Degree
Definition: Number of unique teammates a player receives passes from (with at least 6 passes).
Scoring Style
Definition: One of 9 shot-chart-based clusters computed via Gaussian Mixture Model on each player's zone distribution. Determines the 'scoring zone' dimension of the unified archetype. Examples: Rim Finisher, Perimeter Shooter, Isolation Scorer, Mid-Range Specialist, etc.
Passing Role
Definition: One of 2 broad passing roles derived from network topology — pass volume and out-degree. Lead Distributor: high pass volume, initiates ball movement (associated with Primary Creator and Secondary Creator archetypes). Role Passer: lower volume, receives and finishes more than distributes.
Team Metrics
Team Entropy
Definition: Shannon entropy of outgoing pass distributions. Measures unpredictability of ball movement.
Flux
Definition: Weighted average change in shooting percentage from passer to receiver.
Clustering Coefficient
Definition: Measures how interconnected teammates are via triangles, accounting for pass weights. Uses the geometric mean of edge weights between triples.
where the normalized edge weights are:
$$ \hat{w}_{uv} = \frac{w_{uv}}{\max(w)} $$Degree Centralization
Definition: Measures how much passing activity is concentrated in a single player.